I working on an Oculus Go app, using Unity, where the user is literally expected to sleep while using the app and with the headset still on their head. I seem to be running into the problem where the Oculus Go goes into power save mode because of inactivity. Presumably, the user isn't moving enough when they are in a deep sleep.
Although I've included instructions for the user on how to disable sleep as a system wide setting, this is far from ideal. On iOS, it is a simple one-line stay-awake type of command.
Does anyone have any hints on how to keep the Oculus Go from turning off?
Just to be clear, this stay-awake behavior should only happen while the user is wearing the headset and using the this app, and only this app. If the user takes off the headset, normal turn-off behavior should be immediately restored.
Thanks in advance,