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OVRManager.InputFocusLost no longer reliable since home 1.37 update

MikeF
Trustee
As of the home update to 1.37 yesterday my game is getting a lot of false InputFocusLost events, even though the proximity sensor is completely covered. This is causing alot of issues since we implement several actions in the game to work with VRC guidelines such as hiding a UI, muting mics and audio output etc... so any false positives are a big problem. Any solution to this?
3 REPLIES 3

MikeF
Trustee
Also, this has been verified across 20+  individual HMD's so its not a hardware issue

kleus_balut
Honored Guest
i had same issue.
any idea?

Enviromnets:
Oculus Rift S
Oculus Home 1.39.0.272909

Unity2018.2.21
Unity Oculus Integration 1.24

Windows10 Professional x64

best regards.

MikeF
Trustee
I believe this was down to a bad runtime patch that was later fixed. If it's happening again i think your case is a different issue