Unity 2018 2.7f1, Oculus Utilities v1.32.0, OVR Plugin v1.32.0, SDK v1.36.0
Hi, I'm currently adding the OVR player controller component to the LocalAvatarWithGrab prefab.
But I found the OVRcamerarig having a y-offset of 0.675, causing it to float in the air. I don't know what causes that because if I remove the player controller , everything works well.
Plus I was using Eye Level as Tracking Origin Type, because I found it having more weird offesets if I used Floor Level with Player Controller.
So I was wondering if anyone knew how to adjust the height of the camera according to the player controller. And how to adjust the height of the player controller itself.