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FPS low using Lightweight Renderpipeline on Oculus Quest?

ScottMease
Explorer
I've been testing the LWRP for a quest app and even rendering a null scene my FPS is 36. Vsync is set to "Don't Sync" and like I said I'm not rendering anything. The same scene with the Default Render Pipeline works fine. Is this a known bug? Is there a setting I'm missing? Thanks!

Unity Version: 2019.1.0b9
Lightweight RP: 5.7.2
2 REPLIES 2

ChewyXR
Honored Guest
Did you ever figure this out?

ScottMease
Explorer
Yes it was fixed in 2019.1.0f2

Thanks.