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Quality Settings are being set to "Fastest" despite a default.

mogacreative
Explorer
Developing in Unity 2018.4LTS and using Oculus Integration 1.37

Related to this thread. Link

I have noticed on builds that the quality setting are being overriden to the 'Fastest' state. Below is the Rift settings I am using, set to the default. 
The problem persists whether or not "use Required Project Settings" is toggled. Any thought?
vcf1a2uqik5a.jpg

3 REPLIES 3

mogacreative
Explorer
Here is the Project Setting window during build: 9saxtxebbmfp.jpg

mogacreative
Explorer
arg nvm just had to drag the 'Rift' levels to the Top3q6p3sw2btdm.jpg

el_jergas
Explorer
Can't you just uncheck the quality levels that you don't want?