11-28-2018 01:24 PM
12-09-2018 01:23 AM
imperativity said:
@Geomedia
You need to have an application that is residing in your release channel to enable casting feature on our platform.
12-21-2018 08:38 AM
05-18-2019 01:37 PM
05-18-2019 08:59 PM
05-28-2019 07:19 AM
05-28-2019 01:32 PM
Geomedia said:
We are developing a non-distributed app that will only be installed locally on an Oculus Go. We want to cast this app but are unable to because the app resides in the "Unknown Sources" tab which makes the casting feature unusable. How can this be accomplished?
06-06-2019 06:11 AM
jamesgehringer said:
Geomedia said:
We are developing a non-distributed app that will only be installed locally on an Oculus Go. We want to cast this app but are unable to because the app resides in the "Unknown Sources" tab which makes the casting feature unusable. How can this be accomplished?
I am in the same boat, but with the Quest systems. Is there a way to move these internal apps from Unknown Sources?
06-08-2019 04:47 AM
06-11-2019 07:23 PM