01-08-2019 03:30 PM
[OnlineSubsystem]
DefaultPlatformService=Oculus
bHasVoiceEnabled=true
[Voice]
bEnabled=true
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=YOUR_APP_ID
Achievement_0_Id="NEW_ACHIEVEMENT_1_0"
[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemOculus.OculusNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
[/Script/OnlineSubsystemOculus.OculusNetDriver]
NetConnectionClassName="/Script/OnlineSubsystemOculus.OculusNetConnection"
[/Script/Engine.Player]
ConfiguredInternetSpeed=20000
ConfiguredLanSpeed=25000
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
[OnlineSubsystem]
DefaultPlatformService=Oculus
bHasVoiceEnabled=true
[Voice]
bEnabled=true
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=YOUR_APP_ID
Achievement_0_Id="NEW_ACHIEVEMENT_1_0"
02-27-2019 04:34 AM
Yeah sorry looks like I made that post on Start section (you need to be start member to see it). but it doesn't matter now as the answer isn't available there anymore as the member who responded isn't available so his post is gone. if you explain your issue here I might able to help you.
jamesoloughlin said:
I am experimenting with Oculus 1.34 Audio SDK on a rebuilt UE4.21 and running into some issues. Just curious I can't access the link you provided to enable HRTF figure I should read that maybe there are some solutions.
05-07-2019 05:47 AM
06-22-2019 01:38 PM
Mohammed_hashim said:
move the source of working code from SDK project "Samples\UnrealSample" and add it to your project then compile your project and use the new nodes just like in the sample project.
01-07-2020 09:32 PM
07-05-2020 02:28 AM
09-08-2020 12:05 PM
Mohammed_hashim said:
----------
Leaderboards :
Same story as Achievements but it gets even worse even when you move the codes regarding Leaderboard from the sample project you won't able to control on how many entry you want to get or even get your own rank or friend list rank, luckily one of UE4 dev helped me to local player rank and it needed to adjust the source code of sample project so i will post it here later. as for now i believe when you read the leaderboard it will get top 100 (no confirmation).
- Make sure your app is DefaultEngine.ini like above i mentioned for Achievements.
- Don't forget to Setup Leaderboard on Portal/OculusDash before anything else.
----------
09-08-2020 12:35 PM
aussieburgerVR said:
Mohammed_hashim said:
----------
Leaderboards :
Same story as Achievements but it gets even worse even when you move the codes regarding Leaderboard from the sample project you won't able to control on how many entry you want to get or even get your own rank or friend list rank, luckily one of UE4 dev helped me to local player rank and it needed to adjust the source code of sample project so i will post it here later. as for now i believe when you read the leaderboard it will get top 100 (no confirmation).
- Make sure your app is DefaultEngine.ini like above i mentioned for Achievements.
- Don't forget to Setup Leaderboard on Portal/OculusDash before anything else.
----------
@Mohammed_hashim was re-reading this post as I'd like to implement the leaderboards feature however stumbled into the problem of getting the local player rank - you mentioned you would post the code modifications required for this however it seems you may have forgotten? If you're still around it would be great to get that code adjustment! Many thanks in advance
09-22-2020 05:40 AM
09-23-2020 03:10 AM
Mohammed_hashim said:
@aussieburgerVR
Hey, Not sure if you saw this, worth chcking it, Thanks for the dev who published it a couple of days ago, https://www.innerloopllc.com/oculusplatformbp+ User Identity
+ Rich Presense
+ Leaderboards
Let us know if it works or not.
09-23-2020 06:17 PM
aussieburgerVR said:
Mohammed_hashim said:
@aussieburgerVR
Hey, Not sure if you saw this, worth chcking it, Thanks for the dev who published it a couple of days ago, https://www.innerloopllc.com/oculusplatformbp+ User Identity
+ Rich Presense
+ Leaderboards
Let us know if it works or not.
Hey sorry forgot to reply here earlier. That plugin does look interesting but seems to be requiring 4.25 which I've not been able to upgrade to yet - still a good backup option if upgraded in the future.
In the meantime I'm actually trying to use the free epicleaderboards plugin as it supports non-oculus devices as well with full blueprint support (less features though)