Version 1.38 of our integration for Unity has been released!
The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, advanced rendering features, object-grabbing and haptics scripts for Touch, debugging tools, and more. For more information, see our Unity Getting Started Guide
.You can grab the latest version of our Unity Integration here (through the Unity Asset Store): https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022
More information, as well as general known issues with Unity, about this release can be found here
- Added Mixed Reality Capture support for Oculus Quest.
- The Oculus Unity Integration supports Unity’s XR SDK preview. More information about the XR SDK can be found on Unity's forum post.
- Updated the Oculus Unity Integration to 1.38, including:
- Updated the LipSync integration to 1.38
- Updated the Audio Spatializer to 1.38
- Breaking change: the OVROverlay prefab now requires an instance of the OVRManager prefab to be present. Apps that wish to update to 1.38 or later may be required to add OVRManager.
- Renamed the
TiledMultiRes setting to
All Unity 2018.2 versions
- (Mobile) You'll need to either switch the AndroidBuildSystem to internal or export a Gradle project and modify the SigningConfig in the build.gradle file to include v1SigningEnabled=true, v2SigningEnabled=false.
- (Mobile) Some game objects may appear darker when loaded in 2018.2.20f1. To work around this issue, load the project in another version of Unity, like 2018.2.19.
Other Known Issues