Is there any reason Photon Unity Networking Classic won't work for the Quest? I'm new to mobile, and it will take me a while to test with multiple Quests, so I'd really benefit from someone who has prior experience with this.
I'm using OVR (I hear it's necessary to update frequently for Quest dev). My experience is for five players, and does not require matching at the moment. However it is local, so I will need to align each player's coordinate system (and continue aligning them over the course of the 10 min experience to avoid drift).
Any heads up about potential issues or recommendations would be much appreciated. It seems as though Photon Classic is the best way to go, but I am also open to trying PUN 2, U-Net, or anything else that might work better for a local Quest multiplayer experience.
If you know of any good tutorials or repositories to check out, that would be awesome!! Thank you in advance!