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Quest Unity Local Multiplayer

Atley
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Is there any reason Photon Unity Networking Classic won't work for the Quest?  I'm new to mobile, and it will take me a while to test with multiple Quests, so I'd really benefit from someone who has prior experience with this. 

I'm using OVR (I hear it's necessary to update frequently for Quest dev).  My experience is for five players, and does not require matching at the moment.  However it is local, so I will need to align each player's coordinate system (and continue aligning them over the course of the 10 min experience to avoid drift).

Any heads up about potential issues or recommendations would be much appreciated.  It seems as though Photon Classic is the best way to go, but I am also open to trying PUN 2, U-Net, or anything else that might work better for a local Quest multiplayer experience. 

If you know of any good tutorials or repositories to check out, that would be awesome!!  Thank you in advance!  
27 REPLIES 27

BBigG
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We are also thinking about creating a multiplayer experience. Did anybody make some progress on the Oculus P2P solution? Or any further learning from using PUN or UNet?
Processor AMD Ryzen 9 3900X 12-Core Processor, 3800 Mhz
Installed Physical Memory (RAM) 32.0 GB
NVIDIA GeForce RTX 2080 Ti

MassiveState
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- I have implemented Oculus p2p on my Go app, it's been a hassle when we connect more than 4 users together and because we're not approved for quest yet it's been a bummer.

- I did some digging into Agones/Google cloud.. still seems like a viable option

- I'm in process of switching to Photon, it's fairly easy so far I'm digging it.
 
- I've also tried out Normcore.io this was super easy, but was struggling with integration of Oculus Avatars, it's really good if you're creating your own avatars

Zig420
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Any news on this? Still can't find anything on how to do this.

chris_banwell_3
Honored Guest
Same here, any pointer/tutorials anybody

paulodgn
Honored Guest
We are using Photon for a multiplayer demo on the Quest. It works pretty good, but we were having problems using oculus avatar so we created or own avatars. Check out Photon documentation:

https://doc.photonengine.com/en-us/pun/current/getting-started/pun-intro

https://doc.photonengine.com/en-us/pun/current/demos-and-tutorials/oculusavatarsdk

paulodgn
Honored Guest
We are using Photon for a multiplayer demo on the Quest. It works pretty good, but we were having problems using oculus avatar so we created or own avatars. Check out Photon documentation:

https://doc.photonengine.com/en-us/pun/current/getting-started/pun-intro

https://doc.photonengine.com/en-us/pun/current/demos-and-tutorials/oculusavatarsdk

feier10
Honored Guest
Hello. Could anyone tell me how i can test the app I created with photon on the quest? I have two quests but using the photon tutorial (on the photon website) on avatars and prior tutorials nothing works. I can not see the remote avatar on any device but also don't know if the avatars simply may be buggy. 

weirdmonkey2807
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@feier10 I am not sure you can use the Avatars on Quest. Avatar access requires platform features which you can only get if you have been approved to develop for the Quest. I might be wrong and things might have changed on this but we have tried this a while ago on Unreal and the Oculus Team confirmed this.

paulodgn
Honored Guest
@feier10 try to create your own Avatars. We also couldn´t see anything with Oculus Avatar SDK.

DigitalIPete2
Honored Guest
Did anyone get Quest / Unity / UNET / Multiplayer working yet?  Where are the docs?  examples? tutorials?