05-24-2019 11:36 AM
08-13-2019 10:49 AM
08-14-2019 09:14 AM
08-21-2019 01:56 PM
08-21-2019 03:28 PM
DizzyDerF said:
I have mobile hdr disabled, 4x MSAA, ARM64, with Vulkan enabled. Using Oculus Branch 4.22.3 from Github.
08-30-2019 01:32 PM
09-28-2019 06:12 AM
DizzyDerF said:
Speaking of Oculus Audio,..., the audio is all pitch-shifted on Quest, some sounds high, some sounds low. ...Anyone know of a fix for this?
10-23-2019 02:29 PM
DizzyDerF said:
I have mobile hdr disabled, 4x MSAA, ARM64, with Vulkan enabled. Using Oculus Branch 4.22.3 from Github.
10-23-2019 04:16 PM
karsten.flindt said:
DizzyDerF said:
I have mobile hdr disabled, 4x MSAA, ARM64, with Vulkan enabled. Using Oculus Branch 4.22.3 from Github.
Are you guys using the Occulus build of unreal? or just normal unreal?I can not get Vulkan to run - using 4.23.1f
10-23-2019 05:19 PM
weirdmonkey2807 said
Are you guys using the Occulus build of unreal? or just normal unreal?I can not get Vulkan to run - using 4.23.1f
Using the oculus build of Unreal. You need to use build setting for arm7 not 64 or else it won’t run.
10-23-2019 10:46 PM