08-21-2019 06:50 PM
08-22-2019 09:50 AM
08-22-2019 05:37 PM
10-09-2019 07:14 PM
10-10-2019 01:42 PM
dmarcos said:
I'm having problems with OVROverlay that are similar to the described above. I'm on Oculus Integration 1.40 and Unity 2019.2.6f1. The OVROverlay scene from the Sample Framework works fine on Rift but glitches visually on Quest (visual artifacts and fram erate drops). I noticed that the OVROverlaySample script has hard-coded resolutions for Rift and GearVR to calculate the size of the overlay texture. Unfortunately, changing the values to the Quest resolution (2880 x 1600) doesn't fix the issue. Anyone else with the same problem with a working solution? Thanks folks!
11-05-2019 05:53 PM