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Align VR world to real world or to guardian system

Hi all, 

We have a demo room wit a size of 5 by 10 m. We're developing a multi-user VR experience for this demo room using the Quest. For all quest devices, we will be setting up the guardian system according to the full room boundaries. I want to create a virtual world with the same dimensions of the real world room, and then align the virtual world to the real world. My question: As a developer, is it possible to align the virtual world to either the guardian system or the real world (by making use of the camera for example)? if impossible on the quest, would the same thing be possible using the rift s?

If this is not possible at all, the only workaround i can think of is to define an initial spawn position of the user in VR, and launch the experience on each quest from that exact position with the right rotation in the real world.

Any thoughts are much appreciated!


  • Zig420Zig420 Posts: 27 Oculus Start Member
    Hi, I have a question for you... what is your progress with this? Did you use Oculus Platform SDK, Social Starter Project or did you develop it using Photon2?
  • hyperwghyperwg Posts: 2
    I'm interested in this as well, please reply, so far my solution has to do with the spawn position, but it's not easy to make very precise.
  • johnad194johnad194 Posts: 4 Oculus Start Member
    I have commented on a similar post, as have others. Read it over, you may find the answer you're looking for. I haven't tried this or even bought a quest yet but in theory my plan should work. You can get the transform of your fingertip in Unity fairly easily and I would imagine you can do the same in Unreal.
    Post : https://forums.oculusvr.com/developer/discussion/78064/quest-how-to-match-guardian-to-a-real-room#latest
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