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UE4.22 binary huge performance drop for Go / GearVR projects

Anonymous
Not applicable
Anyone else noticing a huge drop in performance when testing their projects in Epics 4.22 binary branch (Oculus SDK runtime 1.32)?
Is there a setting somewhere to fix this?

Draw thread on one project was running at 16-17ms in 4.21 and below, now runs at 27ms in 4.22 !! (results in a good 10+FPS drop)  ::neutral: 

I hope this will be fixed in the Oculus 4.22 branch before it's released?

12 REPLIES 12

Anonymous
Not applicable
Reported yesterday

Paste the issue link here so we can upvote if they create it 😉


MaxArch
Heroic Explorer
Missed this request - it should be fixed now;

Anonymous
Not applicable
I'm happy to report that the final Epic 4.23 binary fixes the performance issue I was seeing with 4.22 and 4.23 previews 🙂
Hoping we get a Oculus 4.23 branch soon 😉