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Hands Not Showing Up in Unity

I have imported the Oculus Integration from the Unity Asset store. I have instantiated the OVRPlayerController and placed the LocalAvatar in TrackingSpace. When I run the application in play mode the avatars hands do not appear. I have also tried the instructions listed here: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity/?locale=en_US#adding-an-avatar-to-the-scene dragging the LocalAvatar directly into the hierarchy window. Again the hands do not appear. I know the remotes inputs are working because I can start the application from the controller. Also I do not get any errors or messages from Unity. Any help would be greatly appreciated. 

Side note: I have tried restarting both Unity and Oculus multiple times, and have reimported the Oculus Integration from the Unity Asset Store multiple times. 


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