I have imported the Oculus Integration from the Unity Asset store. I have instantiated the OVRPlayerController and placed the LocalAvatar in TrackingSpace. When I run the application in play mode the avatars hands do not appear. I have also tried the instructions listed here: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity/?locale=en_US#adding-an-avatar-to-the-scene
dragging the LocalAvatar directly into the hierarchy window. Again the hands do not appear. I know the remotes inputs are working because I can start the application from the controller. Also I do not get any errors or messages from Unity. Any help would be greatly appreciated.
Side note: I have tried restarting both Unity and Oculus multiple times, and have reimported the Oculus Integration from the Unity Asset Store multiple times.