So many people are having trouble with getting this going, I've started a simple example project. It's not complete yet -- I only just started it. But you're welcome to look at what I've done and how I did it.
I intend to show how to get it working with a Quest and a Rift -- I don't own a Rift S, but I assume it's the same as a Rift, generally speaking.
Again, let me say that I'm not finished. But you can see an early look here.
Cheers thanks for sharing this! If you added a teleport mechanic I could probably shift to using your template instead of VRTK. I have pretty basic needs when it comes to my little VR demos
Today I got the work done for animated hands. These are just your default, pasty-white ghost hands, not the ones from your personal Oculus Avatar. I may do another tutorial on that at a later date.
Tomorrow, I'll hopefully have how to grab objects written up.
APK for a 1.40 build is now in the Releases. The project is updated for the Quest. I still need to find the time (or a volunteer) to go thru these steps on a Rift.
Is this currently working for you? Do you see your hands? Ever since they did a firmware update to the Quest, the Sample Framework scenes have not been working for anyone...
I had a lot of trouble with the sample scenes, too, which is why I put this together. Yes, it works for me. It takes me about 10 minutes to go thru the setup (after importing Oculus Integration).
I took screenshots last night, helping someone on Discord who was new to Unity and didn't know where the different things I call out in the README were. I'm going to add them to the project.