A couple weeks ago I built an APK for Oculus Quest using Unity. It was a build of the Oculus Integration package’s SampleScenes. This build worked, it was rather buggy but it worked.
Then a few days ago there was the release of a new version of Unity (2019.2.0.f1) and a new version of Oculus Integration (v1.39). Since the updates, I have been unable to get the new versions to create a functional build.
When I output an APK using the Oculus Integration sample scenes, it does not run properly. The first time I loaded and ran the APK on the headset, it opened and ran the first scene (StartScene) with no problems, but when I tried to open the next scene it crashed. I was able to fix this by deleting the Android Manifest and then re-creating it. This let me open the next scenes but when I did nothing in the other scenes worked. The locomotion was not functional, the avatar hands were not connected to the controllers... none of the Sample Scenes I tried worked. ???
It’s important to note I have touched none of the code. I started with and empty 2019.2.0f1 shell set up for android and VR. Then I downloaded and installed the Oculus Integration Package v1.39 from the Unity Asset Store. I simply took the sample scenes provided by Oculus and loaded them into a build. I had to adjust the Player Settings for signatures and such, but those where the only modifications. One would think this should work. I had it working a few weeks ago.
Also the test build I did for Oculus Integration that worked and was on the headset, no longer functions properly at all. I did not reload it or touch this file in any way.
I feel Like I’m missing something. But what?