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Oculus Unity Integration - v1.40 (08/29/19)

mouse_bear
Retired Support

Version 1.40 of our integration for Unity has been released!

The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR camera behavior, a first-person control prefab, a unified input API for controllers, advanced rendering features, object-grabbing and haptics scripts for Touch, debugging tools, and more. For more information, see our Unity Getting Started Guide.

You can grab the latest version of our Unity Integration here (through the Unity Asset Store): https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022

More information, as well as general known issues with Unity, about this release can be found here.

New Features

  • Updates to the Oculus Quest Mixed Reality Tools package.
  • Added Late Controller Update to OVRManager. pdates the pose of the controllers immediately before rendering, for lower latency between real-world and virtual controller movement.
  • Updated the behavior of Use Recommended MSAA Level in OVRManager. This setting is now enabled by default.
  • OVRDisplay.RecenteredPose: Is now supported on Quest. The event is sent anytime a user recenters.
  • Removed the requirement to manually generate an AndroidManifest.xml file with the headtracking manifest flag for Oculus Quest support. Simply adding "Oculus Quest" to the list of target devices in OVRManager will update the manifest file.

Integration Changes

  • Updated the Oculus Unity Integration to 1.40, including:
    • Updated the Audio Spatializer to 1.40
    • Updated the Lipsync integration to 1.40
    • Updated the Platform integration to 1.40

Importing the latest Oculus Integration

When importing a new version of the Oculus Integration into an existing project, follow the steps on Importing the Oculus Utilities Package to ensure a smooth upgrade experience.

Known Issues

Please read the release notes in their entirety here: https://developer.oculus.com/downloads/package/unity-integration/

Legacy Unity Release Archive

Legacy versions of the Unity Integration can be found in the Unity Integration Archive.

The thread for the previous version (v1.39) can be found here: https://forums.oculusvr.com/developer/discussion/79116/oculus-unity-integration-v1-39-07-26-19
23 REPLIES 23

demodern2
Honored Guest
Ok, I updated my project to 1.40 and from Unity3d editor the headset is not recognised, in the headset the Unity windows shows "loading" status just like the the following screenshot. I tried also with the SDK examples in a new project and same issue.

2it6autty28o.jpeg

preston_mccaule
Protege
Yep, sure enough teleporting goes the wrong way.  Also, can anyone for the life of me tell why you have to enter an ID for the avatar hands? That just doesn't make any sense. Lastly, Is there a page to download the 1.39 SDK somewhere still?

preston_mccaule
Protege
It's always a ghost town out here. Can we get an ETA on an update or a workaround for the teleport backward issue. 

GigaSora
Expert Protege
Soft Question: WHen can we expect to see Oculus Avatar support for LWRP/URP? Would be very helpful.