05-30-2019 10:32 PM
06-01-2019 10:12 AM
06-02-2019 05:36 PM
06-14-2019 04:43 AM
Underlay Imposter.shader
(VR/Resources) on your to draw imposters in the delta space after all opaque textures are drawn, but before the alpha."10-11-2019 05:18 AM
02-27-2020 07:48 AM
07-03-2021 06:42 AM
This does work, for me - I used a new material with the "oculus/underlay imposter" shader, for my Lighting --> Environment --> Skybox Material.
There is a warning about the material not supporting skybox rendering - but it works fine, my Equirect underlay compositor layer is 'punched through to' by this shader, but rendered geometry (in the eye buffers) appears in front of it as I intend it to, see railings below.
Let me know if you need more details.
11-17-2022 05:16 PM
nothing worked for me i tried everything !