Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Looking for input--What's wrong with my game?

TruthveyorTruthveyor Posts: 86 Oculus Start Member
edited November 2019 in Store Submissions
I just got answer back from the Oculus Submissions Team today, "your application is not yet suited for the Oculus Store".

It doesn't seem to be a technical problem; otherwise, I believe they would tell me more specifically what technical problem it has. Also, it did pass the technical review.

I humbly ask for experienced developers in this Forum to give me brutally honest feedback. Please take a look at my game and tell me what's something to fix about it.  I would really appreciate it.

I've spent about 18 months in time and financial resources in developing this game, and I've somewhat burnt my bridges, so I really need to publish this game in the Oculus Store.

This is an Oculus Go / Gear VR game.

Here is the YouTube trailer for this game:<br>

If you are willing to give me honest feedback, please take a Key below for you to download and play it for free with the "Oculus Go" or the "Gear VR" headset:











You can redeem the key here:  https://secure.oculus.com/redeem-code

Please post in the comments below which key you have used.  You can post your feedback publicly in the comments below, or private message me. Either way, I'll appreciate it.  I really need to fix and publish this game.

I'll welcome any suggestions.


  • NeontopNeontop Posts: 235 Oculus Start Member
    Hi @Truthveyor, I will have a look at your VR Eperience as soon as the battery of my GO is fully charged.  ;)  

  • NeontopNeontop Posts: 235 Oculus Start Member
    @Truthveyor , I suggest that you post your request in the Start Member forum in Start Member App Feedback

  • TruthveyorTruthveyor Posts: 86 Oculus Start Member
    Thanks, I will, @Neontop .

  • JacksonGordonJacksonGordon Posts: 138
    We are working through a similar situation.  Start with https://developer.oculus.com/design/latest/concepts/bp-locomotion/ and go through all parts of that guide, with your game in mind.  We started with locomotion as our biggest need for improvement, but identify any parts of your game that may conflict with best practices.  After making sure you conform as best you can, I bet the second application will be successful! That's our plan / hope at least.  I'll try to demo your game if I get a home setup.
  • TruthveyorTruthveyor Posts: 86 Oculus Start Member
    Thanks, @JacksonGordon . I'll do exactly that.  
  • TruthveyorTruthveyor Posts: 86 Oculus Start Member
    @Neontop , have you had a chance to play Hoppy Animals? Any feedback on what you think may be the reason it was rejected or what could be fixed?  Thanks in advance for your feedback.
  • NeontopNeontop Posts: 235 Oculus Start Member
    edited February 2019

    Hello @Truthveyor

    This is some thoughts which I found during the game. It is my personal opinion...

    The main characters looks to humans while they are supposed to represent animals.

    Owl, Elephant are The example to follow aesthetically for model and texture

    The tutorial is too long (if you can include the tutorial during game play it will be better)

    Not necessary to catch 20 flower to learn how to move

    User Interface:

    -speech bubble are too short in time.

    -if the game is targeting children from 6 to 8 years it would be wise to simplify the vocabulary.

    Content Level:

    Thematic has to be more consistent: when you are in a western environment you are surrounded by desert, cactus, saloon, but to gain the ability to shoot there is a stone with symbols which are more related to Viking symbols or something else…


    The good points:


    All motions are well done and easy to understand and to use.


    Music is soft and pleasant.


    Colours are well done in the world and animations are fluid in GO.

    @Truthveyor I found your game very beautiful and well done, ask help as you are a StartMember and I’m sur that they will help you.

    I apologise for my poor English as I’m better in French.

  • TruthveyorTruthveyor Posts: 86 Oculus Start Member
    Thank you, @Neontop . I will fix many of the points you've mentioned.

    All of the artwork (screenshots, cover art, trailer) had already been done for the main characters, so I will try to pass the review without altering the main characters, at least not as a last resort.

    I'm not trying to target children, as the recommended age to use the headset is still 13, I believe.  Also, I read somewhere that most VR players are in their 30's. I know I have a cute, cartoony style, but I'm hoping adults (especially women) will like the cute style.
  • TruthveyorTruthveyor Posts: 86 Oculus Start Member
    edited November 2019
    @Neontop , remember me?  Back in February you gave me some really good constructive input on my game Hoppy Animals, and I've finally gotten back to my game and made some big changes. I've used almost all of your suggestions.

    Can you play the game again and give me your brutally honest opinion on anything else to change, such as anything which is frustrating, boring, unprofessional, etc?

    NOTE: You will probably need to "update" the game to get the new version, which I uploaded yesterday. Please let me know if you have any trouble with it.

    Feel free to post your feedback in this thread.
  • TruthveyorTruthveyor Posts: 86 Oculus Start Member
    edited November 2019
    @JacksonGordon ,
    Back in February you suggested changing the locomotion for my game. That's exactly what I did. I think the result is a lot better.  I also made some other big changes.

    Can you play my game (Hoppy Animals) again and let me know what you think?  I really want your brutally honest opinion, especially on anything which feels frustrating or boring or wrong.

    You may need to install the game again, or "update" the game.  Please let me know if you have any trouble.

    Please post your feedback in this thread.
  • TruthveyorTruthveyor Posts: 86 Oculus Start Member
    Anyone else seeing this thread?  Please take a key and play the game and let me know your feedback. 
  • dwainehdwaineh Posts: 14
    Brain Burst
    will try out and get back to you

  • wirelitesoft.devwirelitesoft.dev Posts: 181 Oculus Start Member
    Hello, I played your game back when you first added it here for review. I don't understand why your game is not being accepted. I had a lot of fun playing the game. I suggest it to my friends all the time. I think it is awesome. this is sad to see this post. Your game is fun, cute and runs great. I'm baffled at why it would be denied. that makes no sense at all.
  • TruthveyorTruthveyor Posts: 86 Oculus Start Member
    Thank you.  Please do.
  • TruthveyorTruthveyor Posts: 86 Oculus Start Member
    This game has just been approved for release.  Release date set to be August 13, 2020.

    Thank you all for your help!
Sign In or Register to comment.