Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Stereo Layer displays missing texture in 4.23

n0b0dy717n0b0dy717 Posts: 1
edited November 2019 in Unreal Development
Hey there, I am trying to implement stereo layers into my project and even though the layer itself is displayed, it only shows the generic texture ue4 displays if none is selected :(

I encountered this on Oculus Go and Oculus Quest, doesnt matter if the texture is simply a picture or a media texture :/

I am Using UE4 4.23. I just created a test project with 4.22, there this problem doesn´t exist.


  • aussieburgerVRaussieburgerVR Posts: 294 Oculus Start Member
    Is working for me in 4.23
    I'm using a render target from a 3d widget. Did you try setting the texture via Blueprint?
Sign In or Register to comment.