I would like to please request some clarification from Oculus staff regarding the use of Oculus Audio in Unreal Engine (Oculus integration 4.23) for the Quest. Is this actually possible and supported? I keep finding posts everywhere stating that it doesn't work so I wonder if what I'm hearing is spatialization being done by Unreal's built in engine or if it's actually Oculus Audio. It's confusing that Oculus Audio is not available under the drop down menu in the Android settings and the documentation shows that it should be enabled in the Windows settings. I can see that there's an Android armeabi-v7a library in UnrealEngine\Engine\Source\ThirdParty\Oculus\LibOVRAudio\LibOVRAudio\lib\armeabi-v7a as well as an APL.xml file that copies the library to the Android package so I'm assuming it's being used. On the other hand Oculus warns users that non 64 bit apps will be rejected and there's no 64 bit LibOVRAudio available for Android (arm64-v8).
What's the actual status?