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Add mesh collider to hands?
Is there a way to add mesh colliders to the OVRPlayerController hand components? I'd like to have very accurate collision detection for them
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it mentioned the same thing mike said about the capsules
http://www.rgbschemes.com/blog/oculus-touch-and-finger-stuff-part-2/
https://assetstore.unity.com/packages/tools/physics/vr-hand-physics-oculus-avatar-hand-collisions-144615