Version 1.41 of our integration for Unreal Engine 4.23 has been released!
The Oculus Integration for Unreal provides support for VR applications that target the Oculus headsets. This integration enables your applications to support stereoscopic rendering, orientation tracking, and positional tracking.
For more information, see our Unreal Engine Developer Guide
Oculus Source Distribution
Note: To access the latest distribution of our Oculus Source, you must log into a subscribed GitHub account first, otherwise you will get a 404 error from the link below.You can grab the latest version of the Oculus UE4.23 Source here: https://github.com/Oculus-VR/UnrealEngine/tree/4.23
More information about this release can be found here
- Enabled late-latching on Quest + Vulkan. This feature can can reduce rendering latency by up to 1 frame. To enable late latching, check the LateLatching checkbox under OculusVR plugin settings.
- Updated the Oculus Unreal Integration to 1.41.
- Updated the Platform SDK integration to 1.40.
- Updated the Audio SDK integration to 1.41.
- Fixed a controller-updating race condition, which could cause controller movement hiccups if the app hit the FPS target.
- Fixed a Dash depth compositing issue on UE 4.23.
- Fixed a pipeline state cache bug under Multiview, which can cause memory leaks and render-thread slow down.
- A significant drop in frame rate occurs when UE4 is not in focus in VR preview mode. To avoid this issue, uncheck the Use Less CPU when in Background in Edit > Editor Preferences > General (left sidebar) > Miscellaneous (left sidebar) > Performance.
- Exclusive Mode issues: Setting the mirror window to full-screen exclusive mode will not work correctly if the monitor and HMD are connected to different GPUs.
The thread for the previous version (v1.40) can be found here: https://forums.oculusvr.com/developer/discussion/80333/oculus-unreal-integration-v1-40-08-29-19