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Gnimmel said:
I am having a hard time getting the buttons to work reliably on the oculus touch controllers in unity.
If I use if OVRInput.GetDown it never seems to work, but using OVRInput.Get works all the time?
I wasn't sure if it was something to do with OVRInput.Update (); and I've tried adding it to 1 script and all the scripts that detect input but both ways give the same results, .GetDown will not work, but .Get will?
Is there a step I'm missing?
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