11-19-2019 09:20 AM
12-12-2019 07:46 AM
12-12-2019 08:17 AM
MaxArch said:
A lod bug in 4.24 - reported but not acknowledged yet by Epic.- a 3d model (a chair) is created in Blender and imported as FBX in UE.- light build is ok - no warnings or errors- then create some LODs for the imported model using the SM editor.- light build now reports overlapping UVs and the result looks bad.- deleting the lods or re-importing the fbx doesn't fix this. need to delete the asset and import again- no difference if you make the lightmap UVs in Blender OR have UE create them at import.Importing as OBJ is same issue.Anyone can confirm this?Using the default binary UE 4.24 (and GPU lightmass plugin)
12-12-2019 08:57 AM
12-16-2019 08:34 AM
MaxArch said:
In the inputs I find these options for the GO. I tried the TrackpadX en Y inputs but didn't work. Contacted Epic to see how / what to enable again.
12-16-2019 09:21 AM
12-16-2019 09:49 AM
12-17-2019 01:07 AM
MaxArch said:
MaxArch said:
In the inputs I find these options for the GO. I tried the TrackpadX en Y inputs but didn't work. Contacted Epic to see how / what to enable again.
Replying to myself here; trackpad inputs of the GO are broken in 4.24 - confirmed by Epic. No workarounds at the moment. Vote here to get it fixed. https://issues.unrealengine.com/issue/UE-85917
12-17-2019 11:02 AM
MaxArch said:
Maybe it could be nice to start a new thread every time a new UE version is launched so its easy to catch up for everyone.My observations up to 4.24.0 p2;+ cascaded shadow maps work again when using MobileMultiView (Quest). In 4.23 the shadows were broken with MMV.+ UE added automatic instancing for mobile. You enable it by adding 'r.Mobile.SupportGPUScene=1' to the 'DefaultEngine.ini' (Quest).When analyzing your app in Renderdoc it will report the instances but in the TextureViewer the instances will be pitch black (reported to UE).Also, I noticed that the algorithm still misses some objects sometimes (I haven't found any logic yet why some are missed - reported to UE).+ Vulkan is on par with OGL (in 4.23 I noticed a big fps drop) but the purple glitches are still present sometimes.+ Oculus SDK will be updated to 1.40.0- the splash screen is broken (Quest - reported and confirmed by UE).Edit:- strikethrough: fixed in new nightly build of RenderDoc
12-17-2019 11:04 PM
MaxArch said:
@mvillar thanks for the confirm and explanation. Fowarded the info to Epic and hoping we get a fix 'soon'.Update: send Epic more info as requested - they are investigating. In 4.23 it still works so importing in 4.23, creating lods there and migrate to 4.24 is a workaround for now.
12-18-2019 07:10 AM