Our systems auto-updated to version 1.27 last night. Calls to ovr_GetInputState() now produce values for m_inputState.IndexTrigger[0] that are always 0 no matter how the trigger is positioned. We're using version 1.26 for the SDK (I haven't seen a newer version). Has anyone else seen this problem?
With this intitialization, the InputState structure (which contains all the buttons and trigger states) gets updated without any rendering. Maybe this helps you too.
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