12-22-2019 05:27 PM
I have dropped it in, set up app ID with the plugin, installed sdk etc.. and done a Build.
With no problem I get a build installed on my Oculus Go. Head tracking works fine (I can look around) The Go Controller works (to an extent) as in I can re-orient the view with the long press. But... CANNOT MOVE.
Is not a simple movement included as part of this component? I have checked the inputs and, without know what precise things should be listed here, , it all looks fine.
OVR manager is in the scene (As attached to the camera rig of course)
Some basic knowledge is missing I am sure.
Note IM no programmer, and have no intention of programming my project when I come to that part, as of now I just want to evaluate the scene and models from within VR (check colliders are functioning and I don't fall through etc)
Any help is gratefully received
Mark
12-23-2019 03:39 AM
12-24-2019 10:26 PM
12-28-2019 02:42 AM
01-15-2020 01:08 PM
01-15-2020 03:56 PM
01-15-2020 04:36 PM
JeffNik said:
I'll pull my GO out tonight and see whats required to make the OVRPlayerController move. Actually - IIRC - the OVRPlayerController uses the Touch controllers to move, which, of course, don't work with the GO. Your issue is that you dropped the OVRPlayerController in your scene, and you cant move, right?
01-15-2020 05:04 PM