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OVRInput.GetDown never returns true in Unity 2018.3.5? Oculus 1.35

Chimer0sChimer0s Posts: 4
NerveGear
So I'm attempting to integrate the Oculus SDK into my project so I can release my game on the Oculus store. I started a new project to get my bearings and got so far as to place the OVRCameraRig into my scene and start detecting the touch inputs. I can detect OVRInput.Get just fine, but OVRInput.GetDown/GetUp never return true. I've googled and searched these forums as well as the Unity forums and come across other people having the same issue(as far back as 2017) with none having a solution. I've tried the workaround some have posted of hitting the home button and then returning to Unity and it has no effect for me. I've tried with both Oculus Integration 1.28 and 1.35. Does anyone have any idea how I can get this working? 

Comments

  • Sloppy_StudioSloppy_Studio Posts: 2
    NerveGear
    still, facing the same issue in unity2018.3 did you find any solution?
  • Chimer0sChimer0s Posts: 4
    NerveGear
    still, facing the same issue in unity2018.3 did you find any solution?
    I found that removing "OVRInput.Update();" from my scripts and only having the OVR Manager script on my camera rig fixed the issue for me. Thought I had tried that with no luck, so it's possible that it's something else I did that fixed it, but it's working now so I haven't messed with it since. Hope that helps.
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