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Oculus OpenXR runtime

SgeoSgeo Posts: 8
Brain Burst
Any idea when we can expect an OpenXR runtime for Oculus Rift to be released? The OpenXR 1.0 announcement last week said "this week" unless I'm misreading it, so wondering if it's delayed or if I'm being impatient or if I misread.

Comments

  • MikeFMikeF Posts: 960
    3Jane
    Some form of OpenXR implementation was said to be ready by end of year, so we've still got a bit of time before Oculus gets something out
  • YbalridYbalrid Posts: 250
    Nexus 6
    https://uploadvr.com/oculus-rift-basic-openxr-support/
    Looks like the current PTC has something accessible, it's probably not complete yet, but I'm delving into the OpenXR SDK out of pure curiosity. If I can display something on the rift via OpenXR, and get head tracking info, that would be awesome

    CV1+Touch; Running on GTX980 - 4770K - 32GB DDR3

    Developer at LIV
  • YbalridYbalrid Posts: 250
    Nexus 6
    I am sorry about double posting, and unearthing an old topic, but we are still waiting for an official OpenXR 1.0 runtime release. Beside some debug features, I have been able to experiment (at least on the tracking and rendering side) of the API using the method linked above.

    It works, and it looks like you are almost there guys. Can you share some news with us? OpenXR is a good thing for everybody!
    CV1+Touch; Running on GTX980 - 4770K - 32GB DDR3

    Developer at LIV
  • GeekyGamiGeekyGami Posts: 114
    Art3mis
    Sorry for the necro, I'd like to know how things are going along for OpenXR support as well, as it seems we're close to having an OpenXR build of Dolphin, which I would really enjoy testing out and playing with.
  • YbalridYbalrid Posts: 250
    Nexus 6
    GeekyGami said:
    Sorry for the necro, I'd like to know how things are going along for OpenXR support as well, as it seems we're close to having an OpenXR build of Dolphin, which I would really enjoy testing out and playing with.

    AFAIK nothing changed this the last stime this topic was necro-ed by myself.

    Oculus ships a semi-hidden OpenXR runtime where everything seems to work beside the validation layers. You will need to provide a JSON manifest and set an enthronement variable to it so the khronos OpenXR loader can find the Oculus DLL.
    CV1+Touch; Running on GTX980 - 4770K - 32GB DDR3

    Developer at LIV
  • WorthyTwinWorthyTwin Posts: 1
    NerveGear
    Ybalrid said:

    Looks like the current PTC has something accessible, it's probably not complete yet, but I'm delving into the OpenXR SDK out of pure curiosity. If I can display something on the rift via OpenXR, and get head tracking info, that would be awesome

    Thank you for the information and advice!
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