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Oculus Integration Unity Asset - Haptics not working on Rift S

TheStonefox
Explorer
I'm trying to use the Oculus Integration Unity Asset (version 1.42) to get haptic feedback on the Rift S controllers.

In the past I've used OVRHaptics to do this but I see this has been deprecated now (even though I've tried OVRHaptics and that doesn't work on Rift S either)

So I'm trying to use OVRInput.SetControllerVibration and I'm just getting no haptic feedback at all on either controller.

If I use the built in UnityEngine.XR InputDevice.SendHapticImpulse, then I get haptic feedback on the Rift S just fine so the haptics are working fine on the controllers and are working fine within Unity.

But no matter what I try, I cannot get the OVRInput.SetControllerVibration or the OVRHaptics stuff working at all on the Rift S

Am I missing something or is this just broken somehow in the SDK?
3 REPLIES 3

TheStonefox
Explorer
I figured it out, you need to have the OVRManager in the scene otherwise it doesn't work.

JonasNeuston
Explorer
Thanks! Adding the OVRManager made the vibration come back. It used to work without it, I've never used it.

brookehty
Honored Guest
I use the built in UnityEngine.XR InputDevice.SendHapticImpulse, then I
get haptic feedback on the Rift S just fine so the haptics are working
fine on the controllers and are working fine within Unity.