12-19-2016 11:10 AM
10-01-2017 03:03 PM
richardbaxter said:
Dear Oculus, not allowing openvr_api.dll is a serious issue for Oculus VR development as the Unreal VR template requires openvr_api.dll (the "SteamVR" plugin) to generate the chaperone. Do you provide a workaround for this error?
see https://forums.unrealengine.com/showthread.php?116782-VR-(OpenVR)-Expansion-Plugin&p=640013&viewfull...
10-01-2017 03:03 PM
richardbaxter said:
Dear Oculus, not allowing openvr_api.dll is a serious issue for Oculus VR development as the Unreal VR template requires openvr_api.dll (the "SteamVR" plugin) to generate the chaperone. Do you provide a workaround for this error?
see https://forums.unrealengine.com/showthread.php?116782-VR-(OpenVR)-Expansion-Plugin&p=640013&viewfull...
10-01-2017 03:03 PM
richardbaxter said:
Dear Oculus, not allowing openvr_api.dll is a serious issue for Oculus VR development as the Unreal VR template requires openvr_api.dll (the "SteamVR" plugin) to generate the chaperone. Do you provide a workaround for this error?
see https://forums.unrealengine.com/showthread.php?116782-VR-(OpenVR)-Expansion-Plugin&p=640013&viewfull...
10-02-2017 09:21 AM
05-19-2019 04:32 PM
I use SteamVR in my app and I just started to collect information about porting it to the Oculus Store and find it quite confusing.
07-17-2019 12:01 PM
07-17-2020 08:33 AM
07-26-2020 12:14 AM
07-29-2020 06:58 AM
m_glock said:
Does the latest version of Oculus Integration change anything of this procedure?
https://uploadvr.com/oculus-port-rift-games-vive/:The change in the new Oculus Integration release is that its core features now support the SteamVR APII use SteamVR in my app and I just started to collect information about porting it to the Oculus Store and find it quite confusing.