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Skyppai

NerveGear

Skyppai
NerveGear

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Skyppai
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  • michael.e.buck
    I have a question for you.  I am looking for a game that might be adapted to utilize in stroke rehab.  Your game has some interesting potential.  The problem is that it requires the user to "grab" the blocks in order to play them.  People that have had a stroke often do not have the fine motor control to manipulate the hand controller.   I would like to use the game to promote gross motor arm retraining.  Any way to tweek the code so that the user only has to touch to grab a piece?  Does that make sense?  Would also be great to have a mode that requires two hands to grab thereby creating bilateral arm activity.  Would like to use this for research into clinical application for stroke rehab.
    Thanks
    Mike
    October 2019
    • Skyppai
      Skyppai
      Sorry for the late reply.

      Auto grab would be possible, the player would then only have to press a button to let the block fly. I might add that as an option (or even as the default). Manipulating the blocks with two hands is already in the game, you can grab a block again with the other hand to further rotate it more easily.

      The game looks quite a bit different now and I since released a demo for Quest:

      http://tetro-throw.electrolit.net/
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