DreamShaper — Oculus
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DreamShaper

3Jane

DreamShaper
3Jane

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DreamShaper
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  • Metrons said: I've asked before. Please, please, please, please, please, please let us scale our brush shapes. Ideally I would use my left hand and pull on an axis 'Y' to scale up my brush, or scale in 'ZX' along two axis. This should also hav…
  • InkyTheOctopus said: I'll try to be succinct dude...…….AWESOME! Agree completely
  • @Octops interesting mix of ideas.  Some others more problematic. Transparency:  likely too resource intensive, at this time Automated layer switching:  two sides to this one.  Avoiding the scene graph would be nice, just to check a box  However au…
  • Sedgr said: Had Medium for about a week now. Done a few practice models. No previous model experience really. This guy is pretty cool!  Welcome aboard!
  • That's both disturbing and cool. 
  • Edit: Fixed, the part I am most interested in is at the beginning (starting around 15 seconds in), which the previous link unfortunately bypassed.  Also previews properly
  • jessicazeta said: Ahh right. I think there are definitely use cases for having symmetrical images too (like if you're tracing) but it sounds like per object would be better, and default to clay always on and default to references always o…
  • @hughJ Seems like a still frame long render might be possible as a mode.  Alternately, maybe do something like the way tilt brush does and save the key data to perform an "out of vr" high resolution render.  I suspect that we'll see some of the poly…
  • hughJ said: I think arbitrarily shaped area light sources tends to make things pretty complicated -- AFAIK it boils down to having to calculate all the intersection tests across the surface of the light source and everything in the scene in ord…
  • hughJ said: Pic#3 (cloth draped over full body) wasn't sculpted in Medium, but an imported OBJ that was converted to a sculpt and then painted in Medium (there's no actual body underneath the cloth sculpt).  I included it cause it looked surpri…
  • idk31 said: Here is my first sculpt. It seems I did not make it perfectly level. How do I fix that? I can't seem to rotate the layers independent of the world axis. See the Sketchfab model here: https://skfb.ly/6KZTL   Pleasant.  Nice sh…
  • thoiter said: Not sure if this has been suggested already, but some kind of dodge and burn tools would be really useful to simplify lightening and darkening of areas without having to keep selecting colors from the color pallette. You c…
  • P3nT4gR4m said: Dude, so intricate my head can't even!  Ya, I think it's safe to say that they made the engine more efficient.  Some of those lines are about the diameter of a human hair, when zoomed in.  Not sure if I can clone them, p…
  • A couple pieces from an experiment using mesh to clay from tilt brush, the stomp tool and some lights.  Actually did about 20 variants testing different things.  This set has an interesting urban industrial feel to it. 
  • Those are amazing.  The one where they are pushing a car, looks like it's a picture of a painted physical model on a terrain set (aside from the skyline, which kind of gives it away).  The detail level in the last pic is amazing, especially the musc…
  • I freaking love that car!  The zombies are pretty cool too.   Way ahead of schedule, so should be back in the game pretty quickly here.  Thinking about taking a dive into blender for a bit and learning the basics there.  Plan to play around in med…
  • Fluorescent light tubes (light sources that are long ovals), useful for things like starship running lights, neon, etc. Better yet, convert stamp (or layer) to light source.  [Not sure if this is possible, but would essentially make the object i…
  • Cool design! My calendar is pretty much locked up for the entire month.  It's only been a week so far, and it seems like forever.  I'm pretty sure this is how they torture people in the future, get them hooked on VR and then leave them going through…
  • I really like the chain texture.  See he got all spiked out, I think that bolsters him, sorta bulks him out. Name is hilarious Also FML.  Almost no time for art.  Hate the mandatory mini-games in life, just to keep the electricity flowing, and know…
  • Cyliss said: Thank you for your suggestions. I may use some of those tools for other projects, but I really wanted to create things in VR. Both to give them more life and also because art in VR is more appealing to me than 2D art. I think I'm p…
  • Not sure what you want to call him, I'll call him  SPIKE for now.  The S. might stand for Satanic, or maybe Steve, not sure about the rest of the acronym yet.  Whatever it is, he clearly has supernatural strength to be whirling that thing around ove…
  • Definitely moving the right direction.  Very much has a sense of character. 
  • P3nT4gR4m said: Start of something new. No idea where this is going yet. Was just playing about with form and proportion but I kinda like the way it's turning out so I'm going to see where it takes me. Ya, I like that.   Has a sense of…
  • Hey! You never said you were going to sculpt Vince McMahon!
  • now that I've mostly caught up my posting... backdrop from tonight's project
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