Fri13 — Oculus
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Fri13

Brain Burst

Fri13
Brain Burst

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Fri13
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  • (Quote) 

My all other graphics runs perfectly unless the Oculus Rift or Touch Controllers are moving and the graphics bug effects only to the devices itself. 

As I said, if I record video from display of the cloned …
  • (Quote) 

You can download almost any driver from Nvidia, and those were in many place recommend as the last compatible driver versions that didn't cause trouble. Of course I am always on the latest (and sometimes I try beta). &#…
  • And as additional, rolled back a Nvidia drivers to 188.31 version and it did help for a while, but then on second boot all double rendering returned. I just can't find out how to pinpoint the source, it looks it has something to do with sensors as …
  • The second door code puzzle was hard. The challenge and easiness in this game for those puzzles is two kinds. One is that designer knew that the player is standing in one location and so on needs to be able see all the clues from that one spot, as w…
  • (Quote) 
I think you need to contact Valve Lab for that, as they will come and flip walls over and re-enlarge the room for you. 
  • Yes. Bluetooth pairing is a MUST.  We need to get a pop-up notifications about incoming calls, SMS and we need to be able to take the call or reject the call (or silence it). This is where a voice input would be great to dictate the SMS and send. R…
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Oculus own setup uses touch functions as you say ;P Yes, it would be nice to actually rebind the functions as wanted. And get the XBOX 360 controller simulated with those touch controllers, like really! Make there different functio…
  • The design = Industrial design (shape, size, weight) and look (design) from texture fabric, strap feels etc. The functionality = have a external sensors (IR cameras) so you can track any device regardless your FOV (flaw in inside-out in Microsoft d…
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I watched a interview of the one engineers for some other VR company about foveon rendering and he explained about the human eye speed to react and adjust something after movement, that it is actually a very slow.  This is one of th…
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Totally agree. It states itself in the game that it is beta (or something). And it is already a well known game among VR new comers to test.  It should get at least 6 new areas, in two new locations (current one is the city, so one…
  • We do not have content for VR that should be there by the amount.  So far Oculus has done many things right, but not the HTC and Valve. Main thing that Oculus has done right has been CONTROLLING the content by investing to the companies making the …
  • Just to drop my 2 cents here: The Steam is suffering from the VR titles saturation, that ain't great at all. They are like third grade technology testing demos for internal testing of the idea, never suppose to be released to public.  Yet there are…
  • How can we skip it? I move the Oculus a lot and I need to run the setup every time. So going through the robot is boring as required and to swap all the game disks to get through the setup. (No, I haven't tried to kill the process as I don't know do…
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This ain't about steam, this is about Oculus own Home software.  And the twisting happens very easily and often when you are in a immersive game in 360. It ain't a problem at all when seated or when playing 180 degree games where y…
  • (Quote) 
Do you claim that it would be very difficult and challenging for Oculus to program a safety feature to their Home? Many gets those twisted and often. Every person who I have let to test the Rift has got them tangled around so badly…
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So you are going to unplug the HDMI and USB cables every couple minutes in the games that requires you to do 360 constantly every second or two? (Shooting range kind games etc). You do know that every connector has a standard defin…
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That then explains the low power consumption and constant/quick turn on time. Thanks for that!
  • Has there been progress/achievements in this thing? As I have been wishing now a while about getting the touch controllers work with some other older games. And as the touch controllers has the touch sensing technology, one button can work as two w…
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It is for the Samsung VR if I recall correctly. http://www.vrspies.com/vrgamerdude/oculusrift-fov-mod/
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That is normal. The 110 degree FOV isn't same as you would consider in real world by making a 110 degree angle and placing it to your nose. No, the 110 degree is combined FOV from both eyes. So if you have 55 degree with one eye, th…
  • I don't know how the touch controllers are communicating to the system, like is there a wireless connection to HMD like on Vive (eats batteries...) or is it just a IR flicker communication to cameras that then reads all the codes visually? I put my …
  • (Quote) 
Check the Steam hardware report.... It is currently 60/40 for the Vive benefit....  http://store.steampowered.com/hwsurvey/
  • I ordered at 14th and received the older bundle with the XBOX controller (and remote).  First I was like "whaat" when I found out that the early orderers got the old and later started to receive a "updated" package (single packa…
  • Yeah... This is the feature that I think VR REQUIRES! The guardian system doesn't work so well with a games that requires you to swing hands and move, because it gets triggered only at so close proximity. So while your hand is already going toward …
  • (Quote) 
Exactly. The VR seriously needs two kind games.  1) The comfortable "I just sit here and look around" for games like ARMA 3, DCS World, GRID, Elite Dangerous etc etc. That is REQUIRED. If we want to get VR kicked and goin…
  • = Update = 14th day order, got shipped 21st and in delivery now 26th by UPS. Ordered a third sensor yesterday (25th) and it got shipped today and delivery is tomorrow by UPS.  So this means that I get my gift (Complete Rift setup) to friend well i…
  • Fin, 14th day for order, 21st day changed to shipped, delivery on 26th by UPS.  Got two tracking codes too (so should be the old box with the controller?). 
  • (Quote) 
The body tracking will eventually be required, but as you say not so accurate as we alreay have the controllers in hands that are most important ones (controls + tracking same time, even if we would just have a tracking without cont…
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The problem is likely related that Oculus doens't use a circular and symmetrical lenses with Rift, instead it is partially thicker at different edges so you don't need to add multiple diopter lenses but instead just fix it by chagin…
  • (Quote) 
With just a single game, Disney can do a LOT of things.  Jedi Training = Physical Exercise  Light Saber = Training for the swordsmanship with characters as with drones. AI communication = Discussions like with Siri (combine it with…
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