If your game is single player then the easiest thing you can do is pause the application when the user focus or presence state is lost. If youre using unity look into the application focus and xr presence management api's
Yes, just track the head anchor position vector3.magnitude and set a minimum delta to register as confirmed movement (without that check you'll always return true from sensor noise and very fine movements)
no problems there by the looks of it so id start backtracking on your unity and oculus updates if possible. It could be a problem with oculus, unity or a mix of both but updating both at the same time makes it hard to track down.
Also, a bit of a lo…