@Mohammed_hashim @NinjaGaijin Do you need to upload your build to a release channel (like Alpha) in order to test sessions, or can you simply start the .exe of the packaged project on each of the …
@Mohammed_hashim @NinjaGaijin Do you need to upload your build to a release channel (like Alpha) in order to test sessions, or can you simply start the .exe of the packaged project on each of the computers?
Thanks for your reply. I already tried the sample project back in 4.20 and now with 4.21.1 again and it does not work for me. I just read a post about trying the github engine version so maybe that works then.
Fantastic!! I've been struggling to get OSS sessions to work for months now. Will try the github Engine version now (Epic Launcher Version 2.21.1 still does not work for joining sessions).
And I totally agree, Oculus/Epic needs to expose their Platf…
Ok, I tested a build with 4.20.1 via release channel and it also did not work.
Same thing as before, player 1 creates session, player 2 can join session, player one clicks on start session then session status changes to In Progress fo…
The tests I did on the last post were made with the Epic Launcher Version of 4.19.
I also tried the Oculus github fork of 4.19 but it also did not work.
Have not tried the latest 4.20 Epic Launcher release yet, but will probably test…
Yes, the appID is without the "< >".
Also, the entitlement check I run on launch is working correctly (user gets validated), even if I launch the packaged build without uploading a build to oculus home.
So I just tested runnin…
I do have an application ID which was also entered in the Engine.ini File like this:
I added both users as developers and entitlement check runs successfully.
Features like dis…
Here is another Log file of a test we did.
First we host a session using "Start session" and have a client connect to this session. The host shows two people connected, but thinks that the client dropped its connection after a while. The client its…
Hi @imperativity ,
thanks so much for helping out!
The Oculus Platform SDK Sampel Project for Unreal Engine (which you can download here https://developer.oculus.com/downloads/package/oculus-platform-sdk/) is not working.
This is the general Ocu…