It does seem like Unity is prioritized over UE4!
And I don't understand why they have some things like verification, retrieving oculus ID/name and partially matchmaking in BPs but not the other stuff.
Would be really great to have an official stat…
Same here, no "Package for Oculus Mobile Devices -> Quest” in the settings.
I also can not find the Oculus Platform tool for uploading to the dashboard in Unreal as stated here: https://developer.oculus.com/documentation/qu…
My god, it finally worked when uploading the build to the RC channel!
it might also be good to mention that you need to disable the SteamVR plugin (if not already disabled) and that you can test matchmaking with launching the app in…
@Mohammed_hashim @NinjaGaijin Do you need to upload your build to a release channel (like Alpha) in order to test sessions, or can you simply start the .exe of the packaged project on each of the computers?
Thanks for your reply. I already tried the sample project back in 4.20 and now with 4.21.1 again and it does not work for me. I just read a post about trying the github engine version so maybe that works then.
Fantastic!! I've been struggling to get OSS sessions to work for months now. Will try the github Engine version now (Epic Launcher Version 2.21.1 still does not work for joining sessions).
And I totally agree, Oculus/Epic needs to expose their Platf…
Ok, I tested a build with 4.20.1 via release channel and it also did not work.
Same thing as before, player 1 creates session, player 2 can join session, player one clicks on start session then session status changes to In Progress fo…
The tests I did on the last post were made with the Epic Launcher Version of 4.19.
I also tried the Oculus github fork of 4.19 but it also did not work.
Have not tried the latest 4.20 Epic Launcher release yet, but will probably test…
Yes, the appID is without the "< >".
Also, the entitlement check I run on launch is working correctly (user gets validated), even if I launch the packaged build without uploading a build to oculus home.
So I just tes…
I do have an application ID which was also entered in the Engine.ini File like this:
I added both users as developers and entitlement check runs succe…
Here is another Log file of a test we did.
First we host a session using "Start session" and have a client connect to this session. The host shows two people connected, but thinks that the client dropped its connection after a while. The …
Hi @imperativity ,
thanks so much for helping out!
I was referring to the Unreal Sample Project included in the Oculus Platform SDK download (under Samples/UnrealSample).
I was also testing Oculus Matchmaking (creating a session and tryin…