PomeroyB — Oculus
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PomeroyB

PomeroyB

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PomeroyB
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  • VRAR lab wrote: VRAR lab wrote: We've got a second project! Please try to run it! https://vrjam-submissions.s3.amazonaws. ... 1enter.apk I hope you like it Please try to run the project :roll: Loads and runs just fine fo…
  • Bino wrote: PomeroyB wrote: Hey all, I believe I've ironed out the bugs on loading. If anyone could test this for me, I'd appreciate it! https://vrjam-submissions.s3.amazonaws. ... _Final.apk Loads and runs! Yay! Eventually go…
  • greendestiny wrote: Hey All, Here's the latest build of Reality Cloud - an app to view depth images (open any Google Lens blur image with 'share to'). I've done the build by the book, but without a device to test on it's a long shot. It's only …
  • Hey all, I believe I've ironed out the bugs on loading. If anyone could test this for me, I'd appreciate it! https://vrjam-submissions.s3.amazonaws. ... _Final.apk
  • [quote="Bino"Crashes after music plays for bit. Loads Oculus home. I'm PMing you in case you miss this. [/quote] Thanks for the confirm -- it looks like I'm running into the issue from this thread. When I remove my own personal ossig file from t…
  • dpid wrote: Mostly looking to see that the app installs and that you can successfully get through the short tutorial at the beginning. App loaded up and worked perfectly for me. Nice game!
  • dpid wrote: Sorry to say I had a couple major issues. ~~snip~~ Thanks so much for testing it out! We had a custom company/product name, but our bundle identifier was the generic "com.company.project", so that might have been where the issu…
  • Hmm, so I've uploaded our apk, and made some changes to the project description (The "Final Thoughts" section). I've received an email that my page was approved, and I can see the changes that I made to the description, but our apk link still hasn't…
  • dnhkng wrote: Could someone please test them, and let me know if any of them work? When you look down, you should see a new puzzle made of a cloud of particles appear in front of you. Unfortunately, they all crashed for me. :?
  • We'd love it if someone could test out our game, WARP! No controller required -- touchpad only! The APK can be found here.
  • We've got an APK!
    in [APK] WARP! Comment by PomeroyB May 2015
  • Here's our Milestone 3 video!
    in [APK] WARP! Comment by PomeroyB May 2015
  • Time for some power ups! Hopefully these icons are obvious enough for people to understand at first glance... but just in case, we'll have some tool tips underneath them. Also check out our ChallengePost submission! We've got a bit more in…
  • No missions or anything, no... Though we've been toying with the idea of challenges. A big part of the game will be upgrading your ship just before you exit each warp tunnel (And move on to the next stage). The current plan is to make it so that onc…
  • We're still discussing the best method for that... Currently we have the a reticle that's controlled by the user's head, and the ship will accelerate towards that. Unfortunately, it's difficult to shoot enemies when you're running away from them, so…
  • Has Oculus stated what version of Android will be running on the judges' devices? It'd be a shame to be utilizing the performance of KitKat, only to find that Oculus is judging based on Lollipop...
  • I did my stuff in Unity, and since I was using the OVRCameraController, all of the warping was applied automatically.
  • I don't see your .exe up yet, crevver... I'd love to try it out!
  • Juaruipav wrote: * What about the latency in the VR experience? In this article, http://cjdavies.org/?p=2010 it is measured about 185 ms. * What kind of lenses for the Logitech C310? I have no much experience with lenses and where to buy them.…
  • The FOV is dependent on the lens and the sensor size. Generally all advertised FOVs are the diagonal FOVs... The diagonal length of a sensor is always longer than the two sides, resulting in a larger FOV (Which, of course, is the advertised one!) Th…
  • Why are your cameras oriented like that? You should orient them vertically to more closely match the resolution of the Rift, right?
  • I really don't like Steptoe's solution with those lenses... Paying an extra 80$ just for some lenses is not a solution that anyone outside of academia can really do (Not to mention that the 120 degree FOV is probably diagonal, so the horizontal FOV …
  • You forgot to mention that the culling mask of the CameraLeft must be changed to mixed (deselecting RightCamera) and viceversa. Whoops! I'm cross posting this between here and my blog, and I forgot to copy this part over. Thanks for pointing it…
  • Very true. I've been thinking about that sort of solution, but then the contraption gets significantly more complicated/bulky. Working with the form factor of the C310 is a bit annoying...
  • Finalized my model a bit more... If you've got access to a 3D printer, feel free to make one for yourself! The main webcam mount And the lens mounts Need to work some more on the code... I can only get a max of around 20 fps when I use c…
  • Saturdays are usually good for me, it's just that a checkpoint for my senior project is due tomorrow, so it's the dreaded last minute "iron out all the bugs, get everything ready" that always happens. Next week should be fine...
  • Missed the hangout, unfortunately. Other things took priority. Are these: https://www.sparkfun.com/products/10976 The linear pots you got? It was linked on the Facebook page. I don't want to start CADing off the wrong parts...
  • Great! Sent a request to join. I'm over on the west coast, so I don't think I'll be able to attend in person! I'd love to virtually drop in, though. What time are you thinking?
  • Awesome! I've also been playing around with this style of haptic glove. Loving the motorized linear pots; I had no idea that those existed. That solves a lot of problems with the design in my head. Would you mind if I joined your Facebook group? …
  • cybereality wrote: @PomeroyB: Although it seems like only men bought the Rift, we do get sales from women too. Any chance you can release some statistics? There seem to be a lot of (heated) opinions being thrown around in this thread, and p…
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