So far I'm fixing the problem with this script but I trully find this ugly.
private GameObject m_Avatar;
// find and grab the avatar body object
m_Avatar = GameObject.Find("body");
// if i'v…
Have you find the solution yet ? This comes from the Oculus Quest update 7.0. Everything is explained here https://forums.oculusvr.com/developer/discussion/79056/how-to-build-for-oculus-quest-w-unity-after-the-7-0-update#latest
You just have to rel…
@hawken For the Oculus GO controller it does not come from the 1.39 version this happen with 1.38 as well
To fix it --> Click on "Oculus" in Unity menu, then "Tools", then "Create store-compatible AbdroidManifest.xml"
I believe this came from a…
Hi guys, I know the topic is more than two years old and the software have greatly evolve since then but have you been able to make any progress on this topic ?
Vuforia is very efficient in AR but no longer supports Gear VR. Having a clear access t…
Another update? still nothing years later?
The sadest part is that my application will need this and I'll just have to go to the competitors for it to work quickly.
Is there any strong reason keeping you from doing this ?