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boggers

NerveGear

boggers
NerveGear

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boggers
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  • The monitors I was originally using had only a HDMI and VGA port, and we had no HDMI to DVI adapters. The video card had HDMI, 2x DVI (I think DVI-D? the one without holes for the analog pins, so you can't use it with a VGA to DVI adapter) and a VG…
  • Update, so I marked this as resolved before, but it really wasn't. Changing monitor ports reduced the problem significantly but did not eliminate it. The black flashing still appears, not not only in the Unity preview but in any VR app that pushes …
  • I used to run my DK1 through a DVI splitter and it worked fine (no luck with HDMI splitter though) but this was back when there was no OVR driver install. Recently I had to make a build that supported DK2, so I installed the oculus drivers and confi…
  • I'm also looking forward to the level design, modelling and animation tools more than the actual games. It's already amazing to see a model you made standing in front of you in full size, or to stand in a world you created, but to be able to work on…
  • Nothing like PTSD, but I found after a week of pretty solid dev time on the rift, spending several hours a day playtesting my game in 3D, that going back to watching any passive 2D media like TV or film suddenly felt very detached and shallow. There…
  • I'm making a little hovercraft tank game, and had some pretty good results so far with minimising motion sickness. Most of the main points people have brought up already - not accelerating or changing direction too fast, and having a static point of…
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