I have the same bug but for unity 2017.4
for 2018.3 ambisonics decodiing is not supported by oculus audio at all
Any guidance from Oculus on what to expect with the ambisonics for Unity?
Wouldn't worry about the first error. It's transient. Switching your Player Settings to .NET 4.x (e.g.):
Scriptable Runtime Version: .NET 4.x Equivalent
Api Compatibility Level: .NET 4.x
should deal with the "Policy" error. If you don't want to…
The Scriptable Render Pipeline (which includes LWRP) is a whole different rendering pipeline for Unity. The "right" way to fix this is for Oculus to update their Unity asset package to account for SRP as well as Standard rendering paths. That seem…
You think I should download the latest Unity? Currently I've been using 2017.3.1p4 - hmm. I like your checklist. Pretty sure I hit most of those on the checklist, as I did create a new project for testing Oculus GO, and…
The Scriptable Render Pipeline (upon which LWRP is based) is still in preview (even though Unity 2018.3.0 is released). Welcome to the downside of Unity Packages.
Have you tried creating your own LWRP CustomControllers based on the Oculus sampl…
I find that with every new version of Unity I need to go through a short checklist to make sure that I can build and run a trivial Unity app on my Go.
1. Create a new Unity 3D project (do not use LWRP).
2. Import the Oculus Integration 1.32 Asset …
Using Unity 2018 and the VR Lightweight Pipeline.
Controllers and hands are PINK, how to change its material to the lightweight shaders? They only appear in Run Time and there is no material that can be tweaked.
Thanks for yo…
I've searched this topic for some time now and am surprised this post is the only I've found that has a working solution. It still feels very hackish and I'm sure there is a more elegant solution out there, so let me know if you fi…
As referenced in the getting started guide for avatars, Avatars is currently only offered for PC development platforms.
It's been a year since this comment was posted. Are there any plans to support Mac hosting of Gear/Go devel…
Here is some feedback on this reading from our mobile team:
"You need to start rendering later to reduce the time between submit...only happens in extra latency mode and basically just means they have headroom, so they …