jab — Oculus
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jab

Art3mis

jab
Art3mis

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  • RuneSR2 said: Sad to hear, my CV1 is more than 2 years old, still works perfectly.  And I have 2 dead CV1's. First one took 6 months(!) of support hell to RMA, second time I just gave up on Oculus and got a Vive and never looked back. Po…
  • I got really confused for a moment. Did Oculus actually bothering to write a short note saying what's fixed or changed in this software release? But then I remembered this is the Index thread..
  • No arguing that the knuckles have a problem with the thumbstick, and that it should be fixed. But people are making it out to be a much bigger problem then it really is. If not being able to sprint in all direction in two games(?) is the biggest pro…
  • snowdog said: The Snowdog wins 99% of the time. And 99% of the world can't buy or even pre-order a index yet..
  • Spuzzum said: jab said: Oculus reminds me of how ATI graphics cards used to be. Nice hardware with crappy software drivers. Problem being that it doesn't matter how nice the hardware is, if the software makes it unusable. And on the Qu…
  • Oculus reminds me of how ATI graphics cards used to be. Nice hardware with crappy software drivers. Problem being that it doesn't matter how nice the hardware is, if the software makes it unusable. And on the Quest they can't blame it on Windows upd…
  • I run Win10 LTSB so I am fine. But it irks me when you look at all the consumer hostile the crap that big companies get away with today.
  • PIXELATED said: Time to buy a new pair of shoes, the old manufacturer went out of business years ago and even those who worked for them are wearing new ones.  Problem is that the old shoes are very comfortable to wear and not worn out …
  • Getting much higher scores on expert in Beat Saber now with the improved tracking. So it guess wasn't just me when I felt that I lost a lot of hits that was actually good earlier.
  • RuneSR2 said: MowTin said: Why does the index HMD need a separate power adapter? The index has 3 cables, a DisplayPort, a USB, and a power cord. Why is that?  I think Index needs more power than a normal USB 3.0 port can provide…
  • Of course I have steam. But only because the reality today is that since people are just going with the flow, there are no realistic alternatives. At least not legal ones... But I don't go around and try to ridicule people for calling out systems li…
  • .... people like you are exactly why companies get away with making 'cloud' products that dosent have to be, where you effectively rent instead of owning your product/game etc.
  • My guess is that it is a cable bandwidth or video signal (on certain gfx cards) problem, but that they are trying to work around it in software.
  • Better yet, can we ask for a refund for those extra controllers?
  • I'll try again with more words this time. The video color settings is only meant for video playback. Meaning either video shown in a video overlay or a monitor that reports that it is a TV display. The video range (16-235) to full range (0-255) conv…
  • It should not since the settings is for video playback, not computer graphics.
  • Fixed that for you snow..dog.
  • OculusHomie said: My Index controllers work with his Pimax. That's one of the main benefits with SteamVR. It's not tied to a single brand, allowing you to mix and match to better suite your needs/wallet.
  • With 'only' 4K at 220 fov it will probably look worse resolution wise then what we have today. And 4K VR would be pushing even next gen graphics cards. So solving the foveated rendering challenge (eye tracking) is probably the key to having our drea…
  • Take a look at my first sentence in this thread. I am not defending the thumbstick. Just like I never said it would not require a remanufacture/refurbish, but I said it would be an easy one since the problem is known and the fix is trivial. What I …
  • I'd say at least as many as there are people affected by the thumbstick issue..
  • So let me get this straight. A controller function that is used by what.. Two games? And that in worst case can be remapped to other buttons, is a show stopper. While the mess that is Oculus software/firmware/hardware (nobody really knows if it is s…
  • ehh.. Have we been reading/watching the same reports? The thumbstick fix is to add a slightly longer pin in the next production batch of knuckles. And the near camera tracking fix in only good for a short duration (dead reckoning), you stil cannot k…
  • Well if nothing else, the benchmarks are telling me that I should keep my 1080ti for now. But I am very happy that I went for AMD Ryzen instead of Intel on my latest machine.
  • How much do want to bet the white static flashes/black out problem in Rift-S isn't a hardware problem? More specifically a cable problem.. And some of the inside-out tracking problems can only be mitigated to a certain degree with software.
  • Sure, but might I suggest maybe you should also read your own first post and thread title? And regardless, the reported Index issues are still rather trivial compared to the problems some Rift-S users are struggling with. So the "irony of it all" is…
  • While the Index thumbstick is indeed a real problem, I am not sure I would be gloating when you look at the numerous Rift-S problems. So I would say the Index still has a leg up on the Rift-S when it comes to release issues.
  • RedRizla said: @snowdog - The valve index headset is £459 compared to Rift S £399. You don't get inside out tracking or controllers, but for that £459 you get two higher resolution displays, an ipd adjuster and some great audio. The valve heads…
  • How else is Oculus/Facebook going to collect your usage patterns? It has been a while now since requirements and limitations for technology stopped making sense from a purely technical perspective. And it will only get worse and long as we all just …
  • pyroth309 said: hoppingbunny123 said:  was referring to this post above by runesr2. and imho the glare test does show black for the index on the left side of the picture as grey. so the above quote is true. and i did say its because of the…
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