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justinlutz

NerveGear

justinlutz
NerveGear

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justinlutz
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  • (Quote) 
I am also very interested in any suggested solution to this issue. Teaching a classroom of VR newcomers to use the Oculus Go remote for the sole purpose of getting the app started is not ideal.
  • Thank you! I'm also interested in learning more about the terms of use for IAP. I'm hoping to develop an app for charitable donations to non-profits. Currently the Apple app store rejects apps that include functionality to donate to charity through …
  • I've also had a chance to play around with the new Oculus Utilities 0.1.0 beta (https://developer.oculus.com/downloads/) that was release last week. This integration supports packages like Mobile Movie Texture (https://www.assetstore.unity3d.com/en/…
  • In my particular case both scenes were utilizing movieplayersample script to play a video. I was able to "hack" it to work but I'm sure there's a better way...here's what I did... 1) load first scene and play video automatically 2) load s…
  • I have seen that issue before but I've worked around it, and currently it's working fine in the latest release. Try the sample from oculus mobile sdk 0.6.0.1. I believe that issue may have something to do with unity not getting the correct native t…
  • Here's what I did... You'll need to use a high poly count sphere (NOT THE STOCK SPHERE PRIMITIVE) and an unlit inverted shader (below is a simple example i found - i did not write it) // Based on Unlit shader, but culls the front faces instead of t…
  • try this... viewtopic.php?f=37&t=23312#p277670
  • For anyone else who had a hard time getting the movieplayer_sample scene to actually play a video... After some troubleshooting it turned out (at least in version 0.6.0) the script provided is BROKEN out of the box and needs some modification to ac…
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