I am probably presenting it poorly unfortunately.
Feedback suggests that grokking the flight mechanics takes only a few minutes.
This next video probably wont help much but it is the latest:
I am having a hard time getting the buttons to work reliably on the oculus touch controllers in unity.
If I use if OVRInput.GetDown it never seems to work, but using OVRInput.Get works all the time?
I wasn't sure if it was somet…