Somehow I read your title as "Staff Member" and that's why I asked :P
Yeah, I am a solo dev and my project is all BP. It's critical for me to be able to do everything in BP and Platform SDK, sadly, is all C++ as far as I…
This is the full quote: "Certainly, all the technology we're demonstrating will be able to run on the high end PC-based VR systems, which means a new generation of graphical fidelity, particularly in geometry. I don't have anything specific to …
No, it's not you. It's how things are. UE4 is a second class citizen when it comes to Platform SDK, Audio SDK, Avatars, hand tracking, training materials, etc. Other than that I'd say bases are covered as good, if not better, as with Unit…
Epic released preliminary notes on what's new in 4.25 and you can read it on the UE4 forum. As for VR, gotta wait for Oculus to release their 4.25 fork to know what's new in it for Oculus VR.
I think it's the integration version mismatch. Whatever comes with stock UE4 is few version behind from whatever is current on HMD and integration version should match (+/-1 version) HMD OS version, afaik.
Damn... I would say it's just a Preview 1, but then again why would it not work if 4.24 worked... Damn Epic!!
Btw, they moved all XR bug reports relevant to Quest from 4.25 to 4.26 which who knows will be coming out (by Christmas 2020 ? ).