The Scriptable Render Pipeline (upon which LWRP is based) is still in preview (even though Unity 2018.3.0 is released). Welcome to the downside of Unity Packages.
Have you tried creating your ow… (View Post)
- add the 1.32.0 Oculus Spatializer .unitypackage to a Unity 2018.3.0 VR project with XR enabled and targeting Rift.
- set Ambisonic Decoder Plugin in project Audio Settings to OculusSpatializer
- ad… (View Post)
The Scriptable Render Pipeline (which includes LWRP) is a whole different rendering pipeline for Unity. The "right" way to fix this is for Oculus to update their Unity asset package to account for S… (View Post)
I find that with every new version of Unity I need to go through a short checklist to make sure that I can build and run a trivial Unity app on my Go.
1. Create a new Unity 3D project (do not use L… (View Post)