As far i remember my experience when testing this, the call ( Rooms.LaunchInvitableUserFlow ...) does not work in the unity editor. You have to actually build the app and you'll see your app switchin… (View Post)
Had the same problem (talking about Unity here - no clue how this works on Unreal ):
As soon as you have the Oculus Utilities installed and build to Android, even if you disable VR in the buildsetti… (View Post)
thx for the confirmation cory
Yes - it's pretty nerve wrecking having such things happen in urgent situations ...
BTW:@imperativity is no longer with oculus ( see here )
@NinjaGaijin takes his posit… (View Post)
They keep different app id's despite using app grouping. This is totally okay, as you have to use those two appid's specifically in your app ( depending wether the app runs on mobile/gearvr/Go or rif… (View Post)