Aussieburger, checking the Display Device model on Motion Controller Settings , will detect wrong on Oculus Go and will show GearVR Mesh. So only solution is to get i suppose the currect device model and set the mesh manualy ?
FPS drop is visible on GO as stated above, @imperativity are you aware of any settings that could help? also
when submitting , on which device are tests done for gearvr? is multiview enabled while testing? what's the resolution game runs? can we cha…
i will try as i had issues also.
on Project settings :
- choose min max 21 , also on NDK -21 and latest
- on storage choose AUTO
-make sure you are on SHIPPING and DISTRIBUTION
-make sure you choose START IN VR ( search it on general settings i thi…
(sry did not test aussieburger's advice yet, i was away)
I will test today!
As for Orientation
Should i Tick (from Pawn) whether is on/off ? isn't there any Event to call ?
Can you …
Firing adb shell setprop debug.oculus.enablebreakpad 0 , from GameInstance on EVENT INIT , will not help (without any delays)
* The app runs and installs without crashing, freezing, or entering extended unresponsiv…
it seems that gearvr.HandleBackButton 1 , won't help either...
When the user presses the back button, the app must either go back one level in your UI or display a menu with an option to quit the app.
Pressing the Back butto…
It appears the error is due to trying to build your app as 64bit. Our Platform SDK, and by proxy the entitlement check, is not 64bit compatible. Is it a requirment that your app be 64bit, or can you build as 32bit?