Aussieburger, checking the Display Device model on Motion Controller Settings , will detect wrong on Oculus Go and will show GearVR Mesh. So only solution is to get i suppose the currect device model and set the mesh manualy ?
FPS drop is visible on GO as stated above, @imperativity are you aware of any settings that could help? also
when submitting , on which device are tests done for gearvr? is multiview enabled while testing? what's the resolution game runs? can we cha…
i will try as i had issues also.
on Project settings :
- choose min max 21 , also on NDK -21 and latest
- on storage choose AUTO
-make sure you are on SHIPPING and DISTRIBUTION
-make sure you choose START IN VR ( search it on general settings i thi…
(sry did not test aussieburger's advice yet, i was away)
I will test today!
As for Orientation :smile:
Should i Tick (from Pawn) whether is on/off ? isn't there any Event to call ?
Firing adb shell setprop debug.oculus.enablebreakpad 0 , from GameInstance on EVENT INIT , will not help (without any delays)
* The app runs and installs without crashing, freezing, or entering extended unresponsive sta…
it seems that gearvr.HandleBackButton 1 , won't help either...
VRC.Mobile.Input.3When the user presses the back button, the app must either go back one level in your UI or display a menu with an option to quit the app.
Pressing the Back button …
It appears the error is due to trying to build your app as 64bit. Our Platform SDK, and by proxy the entitlement check, is not 64bit compatible. Is it a requirment that your app be 64bit, or can you build as 32bit?
what i do not get is that, there is no option to build the apk either for GearVR or GO, as i guess it's like that both share the same setup. So choosing Platform is made with apk submission setting?