Shipping builds crash on launch, only on Gear VR.
1. Make a new project
2. In Android settings Package for Oculus Mobile devices, Add Oculus Go/ Gear VR
3. Package for Android, Shipping configuration
4. Install on mobile…
I don't usually do this, but I just want to complain here a little bit; this was posted in 2017, it's now 2019 and this bug still exists in this sample. Yet the solution is so simple. Why can't like one guy at Oculus just updat…
@beaulima9933 Hey, didn't see the message. I think Epic doesn't take pull requests for the Oculus plugins, so I've opened a pull request on the Oculus fork instead: https://github.com/Oculus-VR/UnrealEngine/pull/26
I thought I posted here but it seems to have disappeared.
@beaulima9933 if you're still having this issue, I fixed it in my case by changing a line in OculusIdentityCallbackProxy.cpp
Line 26from:DelegateHandle = Online::GetIdentityInterface()->Ad…
I was getting this issue too, and I believe I have fixed it. I don't think Oculus review pull requests, but I opened one here anyway so you can see the changes:
Can you try that a…
Hi, I also had this problem on Oculus Go/Gear VR.
I had to change a line in OculusIdentityCallbackProxy.cpp for it to work:
auto OculusIdentityInterface = Online::GetIdentityInterface(OCULUS_SUBSYSTEM); if (OculusIdentity…
Fyi, It packages for me, but only for Win64. The plugin is only whitelisted for Win64 at the moment. If you're building for Win32 it won't work (I don't think so anyway). Oculus' 4.21 fork also works on Android. I've got Avatars wo…