I've added the accounts I'm using to different builds of the project on the same store listing. Still failed.
I will try running the app through a downloaded build off the store instead though I don't think that would make the difference.
EDIT: I a…
Answer is yes. Create a new dashboard entry with a different name to your existing entry that you want to have the same name as (As dashboard won't let you crate a new entry with a duplicate name). Then once it is created go into about in the submis…
Went through some previous submissions. Looks like we can change the name of the app from within the submission itself, which doesn't affect the name visible on the dashboard. But things may have changed... new question: is this how it still works?
Haha no, we don't vibrate the phone when its on someones face... Figured it was part of notifications coming through from Android system eg SMS notifications. But come to think of it I don't recall the phone vibrating when notifications are received…
One of our recent apps has failed submissions because 'it was asking for unnecessary permissions'. This doesn't appear to relate to the 'exclude from recents set to true' error shown above, but is it possible that when Unity is overwriting the Andro…
Thank you vrdaveb for your time looking at this post.
I have tested the scene you suggested and I have noticed reflection probes does works well, however I have also find, as soon as I switch the scene from Deferred rendering to Forward, the prob…
Unity Version 5.3.2f1 personal.
Reflection probes tested:
-Reflection Probe Baked.
-Reflection Probe Realtime on Awake and Every Frame.
-Box projection on and off.
Reflection probes looks equal in both eyes, has no parallax effect on surfa…
Tnks for your answer Dave,
To be a bit more specific, we could use "CenterEyeAnchor" to get this center, however it doesn't work with function LateUpdate (left and right camera does) Therefore anything you link to this CenterEyeAnchor gets some …
The price of the Australian Post is certainly out of the standards. It wont be bad to hear an official explanation about how it was calculated.
Otherwise people is right to think there is something happening not right.
Hello, our new application called ¨Viewport Real Estate 360 Stereo Photography¨ has been just released in Oculus share, but once again is displaying SDK "pre-0.6.0" but is actually ¨using 0.6.0+¨
(Oculus Utilities V0.1.3.0-beta and Unity 5.2)
Application has been resubmited and approved twice and still shows PRE 0.6.
Could you please change the status manually? Thank you.
Submitted Date: Thu Jul 30 2015 13:46:24 GMT+0000 (UTC)
Bt the …
cybereality escribió :
Looks like there was a bug, but I've been told it was fixed.
You can try resubmitting the game with the same zip file and it should correct itself.
Thank you Cyber, Ill do it right now.
cybereality escribió :
Which version of Unity are you using and which integration?
Thank you Cyber for your fast response.
We are currently trying to update to SDK 0.7 / Oculus Utilites 0.1.0
Unity version 5.1.2f1
It's normal practice to fix by manual replacement of CenterEyeAnchor position, but in Unity this approach (via Update, LateUpdate, and PreRender) produces micro camera jumps - so this practice is not working (or i am just making something wrong?)
vrdaveb escribió :
Please see https://forums.oculus.com/viewtopic.php?t=24342&p=293342#p293342.
Thank you, I did, however rather than a solution, I just can see the following statement:
"Automatic stereo display
It is not required t…
Does anyone know whether or not SDK 0.7 will offer support for Windows 10?. Due to the lack of information I read in unofficial forums and it seems it won't offer support to it at all.
The problem here is 0.7 will be a major change that require dev…